![]() ![]() Oh, and sit through those interminable load screens one more time. The only fix I’ve found? Reloading, which is easier said than done, as you have to either reach a save point or exit to desktop and then run the game again. Multiple times now I’ve thought “Why is this character doing almost no damage now?” only to check and notice their Strength is set to 0 for no reason. ![]() This is important, because in The Bard’s Tale IV your stats (Strength, Constitution, Intelligence, and Armor Class) primarily come from your gear. My least favorite, and one I’ve come to dread in my seven hours, is a bug that makes it so none of your gear’s stats are applied correctly. Then there are all the bugs, many of which are minor but still really damn annoying. There are a lot of moving parts, but coming off the back of Destiny 2 and Shadow of the Tomb Raider I can’t help but feel The Bard’s Tale IV needs another handful of optimization passes. The Bard’s Tale IV has great art direction as I said, but the models and so-on, the raw guts of it, don’t look like anything special. I’m never going to be excited about poor performance, but there are games where I at least sort-of understand the trouble. IDG / Hayden DingmanĪnd The Bard’s Tale IV just doesn’t look that great. Need to pop into the Adventurer’s Guild to get your next quest? Expect a 30-second load into the building, then another 30 to 60 second load on the way out, every single time. But in The Bard’s Tale IV, every load time is hefty-like, at least 30 seconds. I’ve grown fairly accustomed to a long up-front wait these days, the price we pay for seamless open-world background loads. ![]()
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